Unity props with Rodin
Quest: Make game-ready 3D props for a Unity game
Equipment

- Quest
- Make game-ready 3D props for a Unity game
- Hero
- Claude CodeThe agent that runs the quest
- Weapon
Claude Opus 5.5Greatsword: Anthropic's flagship for hard coding workMana rate 21 per 1k tokens Mana per run without spells: 2,919 mana (77 runs, 21 quests).- Charge
- HighReasoning effort
- Author
- The curator
The Claude Code take on the Unity asset quest. Rodin generates the mesh, Blender prepares it and the Unity MCP brings it into the editor. Check each spell page for the account or editor it needs.
Can't be appraised: Proving Grounds can't equip orbs (MCP servers).
Skill tree
ScoutGather context
CraftMake the thing
TestCheck the work
Nothing equipped here
ShipDeliver it
Nothing equipped here
Quest replay
Quest: "Make game-ready 3D props for a Unity game". Four waves, then the Backlog Dragon.
Foes
- Fog WraithHaze Poison Ward Insight Flicker Pinned Enraged
- Clay GolemHaze Poison Ward Insight Flicker Pinned Enraged
- Bug SlimeHaze Poison Ward Insight Flicker Pinned Enraged
- Flaky WispHaze Poison Ward Insight Flicker Pinned Enraged
- Gate WardenHaze Poison Ward Insight Flicker Pinned Enraged
- Backlog DragonHaze Poison Ward Insight Flicker Pinned Enraged
- Bug SlimeHaze Poison Ward Insight Flicker Pinned Enraged
Party · Context
- Claude CodeWorldbuilder100/100Haze Poison Ward Insight Flicker Pinned Enraged
- ExploreSubagent0/40Haze Poison Ward Insight Flicker Pinned Enraged
The Fog Wraith steps up.
What really happensGather context
Claude Code: Context 100/100.
Claude Code sends Explore, a fox scout, into the fog.
What really happensClaude Code can hand a codebase search to its built-in Explore subagent, which works in its own context window.
Explore: Context 40/40.
Explore sniffs out the right files.
What really happensThe subagent reads and searches. None of that output lands in the main context.
Fog Wraith takes 23.
The Fog Wraith breathes haze. Swings start to miss.
What really happensWithout current docs, the agent guesses at APIs that may have changed.
Explore takes 3. Explore: Context 37/40. Explore: Haze.
An orb that fetches current library docs into the fight.
What really happensresolve-library-id turns a name such as Next.js into a Context7 id like /vercel/next.js.
Fog Wraith takes 37. Fog Wraith falls.
Fresh pages burn the haze away.
What really happensCurrent docs replace guesses with facts.
Explore returns with a short report.
What really happensOnly the subagent's final summary comes back to the main agent.
Claude Code takes 2. Claude Code: Context 98/100. Claude Code: Insight. Explore returns.
The Clay Golem steps up.
What really happensMake the thing
An orb that asks Rodin for a 3D model and a download link.
What really happensDuring login you pick a Hyper3D workspace. The guides say to confirm parameters and that workspace before a generation starts.
Clay Golem takes 82 (critical hit).
The unshaped clay slams down.
What really happensA model or part takes pass after pass before it holds its shape.
Claude Code takes 7. Claude Code: Context 91/100.
An orb that opens a portal into Blender and shapes the open scene.
What really happensget_scene_info lists objects. look can return the viewport, camera, wireframe, x-ray, or a render.
Clay Golem takes 17 (critical hit).
The Clay Golem uses Slump.
Claude Code takes 7. Claude Code: Context 84/100.
An orb that edits a Unity project, in the editor or inside a built game.
What really happensTools include scene-get-data, console-get-logs, and screenshots of the game view, scene view, or an isolated object.
Clay Golem takes 1. Clay Golem falls.
The Bug Slime and the Flaky Wisp step up.
What really happensCheck the work
Flaky Wisp: Flicker.
The Flaky Wisp uses Flicker.
Claude Code takes 3. Claude Code: Context 81/100.
The wisp flickers out of reach.
What really happensA flaky test passes on one run and fails on the next.
Flaky Wisp avoids the hit.
The Bug Slime uses Regress.
Claude Code takes 3. Claude Code: Context 78/100.
The Flaky Wisp uses Flicker.
Claude Code takes 3. Claude Code: Context 75/100.
Claude Code swings the Greatsword.
Flaky Wisp takes 40. Flaky Wisp falls.
The Bug Slime uses Regress.
Claude Code takes 3. Claude Code: Context 72/100.
Claude Code swings the Greatsword.
Bug Slime takes 45 (critical hit). Bug Slime falls.
The Gate Warden steps up.
What really happensDeliver it
Gate Warden: Barrier.
The Backlog Dragon guards the quest: "Make game-ready 3D props for a Unity game".
What really happensIt stands for the whole quest, every task on the list.
The dragon breathes scope creep across the party.
What really happensNew asks pile onto a task while it is underway.
Claude Code takes 5. Claude Code: Context 67/100.
Claude Code swings the Greatsword.
Gate Warden is behind a barrier.
The warden raises the gate. Nothing passes until the checks are green.
What really happensA release waits until tests, builds and reviews pass.
The Backlog Dragon uses Claw.
Claude Code takes 6. Claude Code: Context 61/100.
Claude Code swings the Greatsword.
Gate Warden is behind a barrier.
The Gate Warden swings the gate shut.
Claude Code takes 5. Claude Code: Context 56/100.
The Backlog Dragon uses Scope creep.
Claude Code takes 5. Claude Code: Context 51/100.
Claude Code swings the Greatsword.
Gate Warden takes 46.
The checks turn green and the gate opens.
What really happensTests, build and review pass, so the release can go.
The Backlog Dragon uses Claw.
Claude Code takes 6. Claude Code: Context 45/100.
The Gate Warden swings the gate shut.
Claude Code takes 5. Claude Code: Context 40/100.
Claude Code swings the Greatsword.
Gate Warden takes 14 (critical hit). Gate Warden falls.
The Backlog Dragon uses Scope creep.
Claude Code takes 5. Claude Code: Context 35/100.
Claude Code swings the Greatsword.
Backlog Dragon takes 49.
The Backlog Dragon uses Claw.
Claude Code takes 6. Claude Code: Context 29/100.
Claude Code swings the Greatsword.
Backlog Dragon takes 52.
The dragon roars, and another task crawls out of the backlog.
What really happensFinishing one task often surfaces the next one on the list.
The Backlog Dragon uses Claw.
Claude Code takes 6. Claude Code: Context 23/100.
The hero rolls the scroll of memory tight and fights on.
What really happensWhen context runs low, the agent summarizes the session so far and keeps going. Small details can get lost.
Claude Code recovers 27. Claude Code: Context 50/100.
Claude Code swings the Greatsword.
Bug Slime takes 25. Bug Slime falls.
The Backlog Dragon uses Scope creep.
Claude Code takes 5. Claude Code: Context 45/100.
Claude Code swings the Greatsword.
Backlog Dragon takes 50.
The Backlog Dragon uses Claw.
Claude Code takes 6. Claude Code: Context 39/100.
Claude Code swings the Greatsword.
Backlog Dragon takes 45.
Wounded, the dragon rages.
What really happensThe last stretch of a big job is often the hardest.
Backlog Dragon: Enraged.
The Backlog Dragon uses Scope creep.
Claude Code takes 6. Claude Code: Context 33/100.
Claude Code swings the Greatsword.
Backlog Dragon takes 24. Backlog Dragon falls.
The Backlog Dragon falls. Quest complete.
What really happensEvery equipped spell did its part of "Make game-ready 3D props for a Unity game".
- Claude Code took 17 turns to clear four waves.
- Context ran low once, so the agent compacted it.
- No Test or Ship spell, so those waves ran on basic attacks.
- Summons took 3 damage in their own context and brought back 1 report.
Copy this loadout
Prompt for Claude Code
Paste this into Claude Code. It installs each spell, leaves API keys and sign-ins to you, and ends with the command that restarts it with this weapon and charge.
Set up these tools for me in Claude Code.
Loadout: https://vibe-rpg-simulator.vercel.app/loadouts/unity-props-rodin/
1. Context7 MCP
Source: https://github.com/upstash/context7
Run:
claude mcp add --scope user context7 -- npx -y @upstash/context7-mcp --api-key YOUR_API_KEY
2. Hyper3D Rodin MCP
Source: https://hyper3d.ai/features/mcp/mcp-claude
Run:
claude mcp add --transport http hyper3d-rodin --scope user https://api.hyper3d.com/api/mcp
claude mcp login hyper3d-rodin
3. MCP for Blender (community)
Source: https://github.com/ahujasid/mcp-for-blender
Run:
claude mcp add blender uvx mcp-for-blender
uvx mcp-for-blender install-addon
4. AI Game Developer (Unity)
Source: https://github.com/IvanMurzak/Unity-MCP
Run:
npm install -g unity-mcp-cli
unity-mcp-cli install-plugin ./MyUnityProject
unity-mcp-cli login
unity-mcp-cli setup-mcp claude-code ./MyUnityProject
How to do it:
- Skip anything that is already installed. Run the rest in order and check that each step worked.
- Never ask me to paste an API key or token into this chat. When a command needs one, such as YOUR_API_KEY, give me the full command to run in my own terminal.
- Ask me for any other value you can't work out, such as a project path.
- If a command asks a question or needs a browser sign-in or an open app, tell me what to do and wait.
- If a command fails, follow the install steps in the tool's source for Claude Code instead. Show me any command that is not on this list before you run it, and install nothing else.
When you're done, tell me what is ready and what still needs me. New tools load in a new session, so finish by telling me to restart Claude Code with Claude Opus 5.5 and reasoning effort high:
claude --model opus --effort high
Terminal commands
Or paste these lines into a terminal. The first part installs every spell for Claude Code; the last line starts it with the same weapon and charge. Lines starting with # are notes or commands you type inside the agent.
# Loadout: Unity props with Rodin
# Quest: Make game-ready 3D props for a Unity game
# Hero: Claude Code · Weapon: Claude Opus 5.5 · Charge: High
# From https://vibe-rpg-simulator.vercel.app/loadouts/unity-props-rodin/
# 1. Learn the spells
# Scout: Context7 MCP
claude mcp add --scope user context7 -- npx -y @upstash/context7-mcp --api-key YOUR_API_KEY
# Craft: Hyper3D Rodin MCP
claude mcp add --transport http hyper3d-rodin --scope user https://api.hyper3d.com/api/mcp
claude mcp login hyper3d-rodin
# Craft: MCP for Blender (community)
claude mcp add blender uvx mcp-for-blender
uvx mcp-for-blender install-addon
# Craft: AI Game Developer (Unity)
npm install -g unity-mcp-cli
unity-mcp-cli install-plugin ./MyUnityProject
unity-mcp-cli login
unity-mcp-cli setup-mcp claude-code ./MyUnityProject
# 2. Start the hero with this weapon and charge
claude --model opus --effort high









